ホーム > > QC のパッチはいくつある?

QC のパッチはいくつある?

  • 2011年2月12日 9:37 AM

とりあえず抜き出してみました。
(手作業なので、間違いもあるかもしれません。プラグインやカスタムパッチが混ざっているかもしれません。)

なんと 360個です!
記念にスクロールしてみました。 [→path-scroll.qtz.zip]

すべてのパッチを解説できるよう、頑張ります。(無謀か?)

2D Fluid Simulation
3D Sound Player
3D Transfromation

Accumulator
Addition
Affine Clamp
Affine Tile
Anchor Position
Apple Remote
Area Average
Area Histogram
Area Maximum
Area Maximum Alpha
Area Minimum
Area Minimum Alpha
ASCII Art
Audio Input
Audio Processor

Bars Swipe Transition
Billboard
Black and White
Blend With Mask
Bloom
Blue Print
Blur
Bonjour Services
Box Blur
Bulge
Bump Distortion
Bump Distortion Linear

Checkerboard
Circle
Circle Splash Distortion
Circular Screen
Circular Wrap Distortion
City Lights
Clamping Springs
Clear
CMYK Halftone
Color Blend Mode
Color Burn Blend Mode
Color Controls
Color Controls
Color Dodge Blend Mode
Color Invert
Color Invert
Color Map
Color Matrix
Color Mixer
Color Monochrome
Color Pencil
Color Posterize
Color to HSL
Color to RGB
Color Transformation
Column Average
Comic Book
Comic Effect
Composite
Composition Importer
Composition Info
Composition Repository
Compound Eye
Concert
Conditional
Constant Color
Copy Machine
Copy Machine
Core Image Filter
Counter
Crop to Destination
Crop to Reference
Crysterlize
Crysterlize
Cube
Cube
Cylinder

Darken Blend Mode
Date Formatter
Defocus
Demultiplexer
Dent
Derivator
Diagonal
Difference Blend Mode
Directional Spring
Directory Scanner
Disc Blur
Disintegrate With Mask
Displacement Distortion
Dissolve
Dissolve
Dot Screen
Dot Screen

Edge Works
Edges
Eightfold Reflected Tile
Exclusion Blend Mode
Explode BOX
Exposure Adjust
Exposure Adjust

Fade
Fall
False Color
False Color
Feedback
Film Stock
Fish Eye
Flash
Flip-Flop
Floor
Fog
Force
Fourfold Reflected Tile
Fourfold Rotated Tile
Fourfold Translated Tile
FPS Display
Frame Number

Gamma Adjust
Gamma Adjust
Gaussian Blur
Gaussian Gradient
Get Mesh Component
Get Mesh Texture
Glass Distortion
Glass Lozenge
Glide Reflected Tile
Gloom
Glow
GLSL Grid
GLSL Shader
Gradient
Gradient
Grep
Grid
Grid Indices Generator
Grid Normals Generator

Hard Light Blend Mode
Hatched Screen
Height Field From Mak
Hexagonal Pixellate
HID Input
Hole Distrotion
Host Info
HSL Color
Hue Adjust
Hue Blend Mode

Image
Image Border And Shadow
Image Crop
Image Dimensions
Image Histogram
Image Hose
Image Importer
Image Origin
Image Pixel
Image Resize
Image Resizer
Image Texturing Properties
Image Transform
Image With String
Inertia
Input Splitter
Instructions
Integrator
Interaction
Interpolation
Iterator
Iterator Variables

JavaScript
Jelly

Kaleidoscope
Kaleidoscope
Keyboard

Lanczos Scale Transform
Lathe
Lenticular Halo
LFO
Light Tunnel
Lighten Blend Mode
Lighting
Limit to Destination
Line
Line Family
Line Overlay
Line Overlay
Line Screen
Line Screen
Linear Gradient
Logic
Luminosity Blend Mode

Mask
Mask to Alpha
Math
Mathematical Expression
Maximum
Maximum Component
MD5
Median
Mesh Bend
Mesh Bulge
Mesh Creator
Mesh Importer
Mesh Jiggle
Mesh Noise
Mesh Normals Display
Mesh Renderer
Mesh Transform
Mesh Twist
Mesh Vertices Display
Mesh Wave
MIDI Clock Receiver
MIDI Controllers Receiver
MIDI Controllers Sender
MIDI Notes Receiver
Minimum
Minimum Component
Mirror
Mod
Mod
Momentum Scrolling
Monochrome
Mosaic Flip
Motion Blur
Motion Blur
Mouse
Movie Importer
Moving Shapes
Multiplexer
Multiply
Multiply Blend Mode

Neon
Network Broadcaster
Network Receiver
Network Synchronizer
Noise
Noise Reduction
Number Formatter

Op Tile
OpenCL Context Info
OpenCL Kernel
OpenGL Info
Optical Flow
OSC Receiver
OSC Sender
Overlay Blend Mode

Page Curl
Parallelogram Tile
Particle System
Patch Time
Perspective Tile
Perspective Transform
Pinch
Pinch Distoriton
Pixellate
Pixellate
Pixels to Units
Pointillize
Pointillize
Pop Art
Posterize
Psychedellic
Pulse
Push

Quartz Composer Info
Queue
Queue Number In Parallel
Queue Structure In Parallel

Radial Gradient
Random
Random Generator
Range
Render in Image
Rendering Destination Dimensions
Replicate in Space
RGB Color
Ripple
Round
Rounded Rectangle
Row Average
RSS Importer

Sample & Hold
Saturation Blend Mode
Scaled Destination Dimensions
Scaled Image Dimensions
Screen Blend mode
Sepia
Sepia Tone
Set Mesh Component
Set Mesh Texture
Shaded Material
Sharpen
Sharpen Luminance
Sixfold Reflected Tile
Sixfold Rotated Tile
Smooth
Soft Light Blend Mode
Source Atop
Source In
Source Out
Source Over
Sphere
Split
Spot Color
Spot Light
Spring
Sprite
Squeeze
Star Shine
Stix
Stop Watch
Stretch
String Case
String Compare
String Components
String Length
String Printer
String Replace
String Scanner
String Subrange
String Truncate
Stripes
Structure Count
Structure Index Member
Structure Key Member
Structure Range
Structure Reverse
Structure Sort
Sunbeams
Swing
Swipe
System Time

Tablet
Teapot
Thermal Camera
Timeline
Toggle
Torus Lens Distortion
Tracer
Track Info (HUD)
TrackBall
Travelator
Triangle Tile
Twelvefold Reflected Tile
Twirl
Twirl Distortion

Units to Pixels
Unsharp Mask

Validate Image
Video Input
Video Trails
Vortex Distortion

Wall
Watcher
White Point Adjust

X-Ray
XML Importer

Zoom Blur
Zoom Blur
Zoom Dissolve

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